Getting-to-know-you games can be a useful way to break the ice no matter what the event.
While you may at first think of them as being particular to singles events, they can be fun regardless of who's at your party. The purpose of any good "icebreaker" game is trickery and distraction of the players themselves.
The fact is most people are shy and often feel anxiety or stress when faced with a large group. Even people who seem to be the "class clowns," making big spectacles at parties are often covering their shyness by over-acting.
Either way, it keeps people from being able to both be themselves and discover the "real" personalities of the people around them. Games that help people get to know each other are usually silly, unusual, or distracting.
Here are some examples. Scream is a very simple game with very simple rules. People stand in a circle, looking down at the floor in a group of very shy people, this should be easy.
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On the count of three, everyone looks up and at someone else's face. In most cases, people will be looking at someone who is looking at someone else - but if two people's eyes meet, they scream loudly at the top of their lungs again, a surprisingly natural reaction for shy people and they are "out" of the circle.
Everyone looks at the ground again, count to three, look up, and it repeats, until only one person remains.
Why does this work? What do you really get to know about people, besides how they sound when they scream and the color of their eyes?
The answer lies in common experience. Most people don't scream at each other randomly; by doing this silly action, everyone is sharing what is going on and everyone gets to see a bit of the unguarded, childlike sense of play. Once you have shown people this, telling them mundane details like your hobbies becomes much easier.